iBubble Shooter now has nag screens, but can you really blame Absolutist?

Don’t get me wrong. I hate nag screens as much as anyone, but after playing the free version of iBubble Shooter for quite some time I’m can’t really blame them for trying to get me to upgrade. The game is based on the classic bust-a-move principle, in which you shoot bubbles from the bottom of the screen trying to group them together based on color. It’s pretty good, certainly the best touch screen translation of the concept that I’ve played. At € 0.80 it’s a steal. But that was even more true for the original free version.
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Roy | September 27, 2010 | English,Programming | Comments Off
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Helping Joe the Worm escape is not easy

I was approached by Mastiware, a new game development studio founded by four French students, to take a look at their first game, “Joe the Worm – Escape or Die”. As a casual gamer, currently hooked om a poorly made but very addictive Bust-a-Move clone on the iPod Touch, I’m absolutely not a gaming expert. But I decided to take a look anyway, and now I wish I hadn’t.

In “Joe”, your task is to keep a little worm alive. this wouldn’t be very hard if not for two complicating factors. First, Joe is very hungry. You need to point it to fruit scattered around the screen. But at the same time you have to keep him away from two intersecting “beams” that move across the screen randomly. This means our little worm is either constantly hungry, or in risk of serious harm. Fortunately, there are several powerups, which you get when you complete a “recipe”. Certain combinations of fruits unlock things like increased speed, or the ability to stop the beams temporarily.
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